This might sound a bit out there but hear me out. We have some guys that can score on this team. We have guys that can get their own shot. I would think if we said to them, 'get us some buckets', there are guys on this team that can do it. Clearly Keyontae. Mann too. In some ways Blackshear can (if we can get him the ball). If nothing else he'd draw a foul. He's made a ton of FTs already. Lewis will be there eventually, he has all the tools - and quick as hell. My point is, if White just said to these guys, whoever can take their guard off the ball and score on him, let's do it. In other words, Hero Ball. Isn't that kind of what the DDO is? I bet - given the personalities of these players (especially guys like Keyontae and Mann), they would relish the opportunity. Make it a contest if you have to - bragging rights - with these guys. Seriously. Who cares, as long as it brings some swag back to this team. I bet it transfers to the defensive side of the ball as well. BUT. Learn that there's a bailout. And that bailout is cutters, and guys that can set back screens on your guard. Guys you can pass to down low. Payne would make a living off easy dumps and put-back dunks. Blackshear would too. Gak when he's back. Even Jitiboh and Basset. We have SIZE. FINALLY. And we have guys that can penetrate and/or get their own shot. Give them the opportunity. This Hero Ball - especially if the guy who's taking his man off the dribble knows he can - has the chance to really open up the defense, and gets guys used to playing at a higher speed while keeping an awareness of your teammates' spacing. This team should be perfect for that. You put everyone into 3 categories: Drivers/Cutters/Playmakers: Keyontae Mann Lewis (Occasionally Nembhard) Perimeter (Shooting & Passing): Nembhard Locke Ques Alex High & Low Post: Blackshear Payne Jitoboh Basset Gak Everything starts with the playmakers. These playmakers do whatever they can to beat their guy off the dribble. Who gets the ball should be decided on mismatches. For eg if Mann has a bigger slower guy on him he can blow by him. Or if his guard is short, he can elevate for a jump shot over him. Either way, it starts with the playmakers. The playmakers have 3 basic options: 1. Try to score 2. pass to the perimeter 3. pass into post. Whichever way they choose, they're the ones initiating the offense - in ATTACK MODE. It could be argued that Nembhard should be a playmaker, or has to be, which is understandable. But at this point hasn't shown this ability with any consistency. Let's just say he can be an x variable. The overall goal of this (and really the DDO) is to penetrate enough to break down the defense, force the defense to adjust, while cutters and post players fill the gaps or set screens etc to create the best possible shot - or kick out to the perimeter. When you get penetration you break down the defense. It's that simple. FSU should have been the kind of game where that's the priority. If it was, they would have had a TON of blocking fouls called against them. Instead, we had zero free throws attempted from any of our playmakers until 2 minutes left in the game (garbage time). If all our playmakers went into attack mode we would have won that game. Keyontae did, and was by far our best offensive player. Lewis showed he could yet missed the layup - but who was there for the follow-up? Payne. That kind of play is ripe for offensive rebounds because the defenders are drawn to the driver. Mann could have had more success too. And the Free Throws. That alone could have been the difference. Attack, attack, attack. That should be this team's mantra. (also full-court press and go 10+ players deep).This team should be playing with a swag and a chip on their shoulder. Play angry if you have to but please for the love of God, no more passive BS or getting pushed around - especially at home against an in-state rival.