No, I understand the amount of manpower (have two family members in the game industry, one who actually worked for Tiburon a few years back), but I think it would be unfair to present it as though it's all redone for each version of the game. I know how coding works, I know how modeling works, I know how game logic works and even if you go next gen to a new processor type so much of that is reusable. And people *do* reuse it. As for time, games do go from concept to finalization in two years all the time. I realize it's the shorter end of game dev, but big, complex games are created in two years. It happens. Huh? There are big, fundamental problems in the gameplay - the essence of what makes a sports game realistic and immersive - that have been in the game for years. Things that gamers have actively complained about regarding the way the game actually plays. Sliders are not an answer to significant AI and gameplay problems. Meanwhile, tons of stuff that used to come stock in the game gets relegated to DLC, there's amazing new grass graphics in the cut scenes or some other majorly trivial gameplay element that becomes a front and center marketing point and - hopefully, but not always - the models get better. It's disingenuous to compare this to other games besides sports games. If you look at the leaps and bounds that a game like MLB 13 has made versus, say MLB 11 and then go back to the NCAA series, you'll see. Good series like that make the gameplay realistic and they make it work first and then worry about the beads and baubles.