02-24-2012, 06:17 PM
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#1
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Gator Highlights
Join Date: Apr 2007
Location: California
Posts: 9,484
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$120 paid for EA games = 2 bugged games
Thanks for wasting my $120 on two of your games EA(Kingdoms of Amalur and Syndicate) this past month EA, you're about to lose business from me for good.
I now have two games that have bugs that make the game un-playable.
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02-25-2012, 10:53 PM
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#2
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Gator Country Gold
Join Date: Apr 2007
Posts: 19,628
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I feel your pain, I really do. But EA is a monster that couldn't care less to lose your business. Of course, if it's a game breaking glitch, than that means there's probably a ton of people pissed. That should have gotten their attention by now. I haven't played either games, so I can't sympathize. I do, however, HATE glitches! Not mention game breaking ones.
Now that I think about it, EA screwed up bigtime on NCAA 12's dynasty mode. (user vs user, online) wouldn't work. I waited a few weeks, and finally traded it in. Sucks too, because I was having a good time in our online dynasty.
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02-26-2012, 01:24 AM
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#3
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Heisman Candidate
Join Date: Sep 2007
Location: Are you trying to stalk me?
Posts: 2,665
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Isn't EA's exclusive contract with the NFL and ncaaf about to expire? I would love for another developer to come in and put the pressure on Ea to put a little more effort in those games.
Sent from my DROID RAZR using Gator Country
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Formerly Gators12of13, The Thread Killer!
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02-26-2012, 02:26 AM
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#4
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Heisman Candidate
Join Date: Aug 2008
Location: NJ
Posts: 2,972
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SSX better not be this way.
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Quote:
Originally Posted by jshaas
whats the excitement over a 3 star. If this was UK or NC or Duke they would be pissed.. I mean he isnt even ranked.. this gets you excited..this is because we didnt get anyone else..not being negative but geez..
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Quote:
Originally Posted by krazyk
I don't care if they're one and done but honestly, if true freshmen don't make an impact their first year, they probably don't have enough talent to cut it 3 years from then.
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02-26-2012, 09:06 AM
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#5
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All SEC
Join Date: Apr 2007
Location: Gainesville
Posts: 865
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He who has not made a mistake in coding cast the first stone.
Debugging code I write over the weekend is bad enough, I couldn't imagine trying to debug a years worth of code. And it is interesting that we bemoan some glitches and exploit others, deciding their value based upon results. Seems we should treat them equally since they are the same thing.
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02-26-2012, 11:14 AM
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#6
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Mostly Harmless
Join Date: Apr 2007
Location: Tampa
Posts: 3,302
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02-26-2012, 01:21 PM
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#7
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Gator Highlights
Join Date: Apr 2007
Location: California
Posts: 9,484
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Quote:
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Originally Posted by Ericgraves
He who has not made a mistake in coding cast the first stone.
Debugging code I write over the weekend is bad enough, I couldn't imagine trying to debug a years worth of code. And it is interesting that we bemoan some glitches and exploit others, deciding their value based upon results. Seems we should treat them equally since they are the same thing.
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Im sure its a lot of work and you add to the fact that patches have to go through Microsoft Certification on Xbox and it takes time.
The fact is, on the Kingdoms of Amalur forums run by EA, they have yet to acknowledge the glitches.
I had a game by Atari last year it was Test Drive Unlimited 2 and it came out with serious bugs.
They had people on their forums who gave updates and possible time lines for a patch.
Sent from my iPhone using GatorCountry
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02-26-2012, 01:25 PM
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#8
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Gator Highlights
Join Date: Apr 2007
Location: California
Posts: 9,484
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I like EA and would love to work for them but their responses to this and the fact they havent given updates is poor customer service.
Sent from my iPhone using GatorCountry
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02-26-2012, 02:45 PM
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#9
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Gator Country Gold
Join Date: Apr 2007
Posts: 19,628
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Quote:
Originally Posted by Ericgraves
He who has not made a mistake in coding cast the first stone.
Debugging code I write over the weekend is bad enough, I couldn't imagine trying to debug a years worth of code. And it is interesting that we bemoan some glitches and exploit others, deciding their value based upon results. Seems we should treat them equally since they are the same thing.
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Games cost $60, I'll complain all I want!
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02-26-2012, 08:37 PM
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#10
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Administrator
Join Date: Mar 2007
Location: Gainesville, FL
Posts: 22,854
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Quote:
Originally Posted by chrisleakfan4life
I like EA and would love to work for them but their responses to this and the fact they havent given updates is poor customer service.
Sent from my iPhone using GatorCountry
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EA (specifically Origin) support and customer service is notoriously awful.
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No one suffers a victory like Gator fans.
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02-27-2012, 08:38 AM
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#11
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Gator Country Diamond
Join Date: Apr 2007
Posts: 47,209
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Quote:
Originally Posted by Ericgraves
He who has not made a mistake in coding cast the first stone.
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Coding errors != QA process.
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GO GATORS
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02-27-2012, 09:34 AM
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#12
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All SEC
Join Date: Apr 2007
Location: Gainesville
Posts: 865
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Quote:
Originally Posted by orangeblueorangeblue
Coding errors != QA process.
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if (number_of_bugs != 0) for( i=0;i = 1:number_of_bugs;i++) time_to_fix++;
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02-27-2012, 12:42 PM
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#13
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Gator Country Diamond
Join Date: Apr 2007
Posts: 47,209
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Right, but you're talking about two different things.
1. Coding, which will almost always have unforeseen bugs
and
2. QA, the process in which unforeseen bugs are supposed to be seen.
Of course #2 takes time, that's obvious. If nobody cared there'd be no QA and things would get shipped out without extensive testing. But you can see what happens ... people get angry and won't buy future products.
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02-27-2012, 04:08 PM
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#14
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All SEC
Join Date: Apr 2007
Location: Gainesville
Posts: 865
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Quote:
Originally Posted by orangeblueorangeblue
Right, but you're talking about two different things.
1. Coding, which will almost always have unforeseen bugs
and
2. QA, the process in which unforeseen bugs are supposed to be seen.
Of course #2 takes time, that's obvious. If nobody cared there'd be no QA and things would get shipped out without extensive testing. But you can see what happens ... people get angry and won't buy future products.
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I understood that, but tried to represent my statement in the eloquence and simplicity with which you did. Unfortunately, as now seen, I failed.
I agree the some of blame should be placed upon QA, but the speed at which a patch is put out should not. This is what my post was referencing, the time at which it will take to find the bugs and release a patch.
On a side note the majority of the blame really should fall on the ruthlessness of the video game industry as a whole. KOA and syndicate in particular where obviously doomed from the beginning to have major bugs. KOA is a game being pushed to be a multiple title series with a MMORPG. Reckoning is just to get their name out there, they have other goals in mind and I would expect the team to have already moved on to the next project. Syndicate is a reboot to help bolster first quarter sales on name brand alone. Hell that game was only announced 5 months ago. I would guarantee that SSX would have a big glitch as well if not for the format being so modular.
For syndicate a quarter of the staff who made the game was let go after release.
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02-27-2012, 04:21 PM
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#15
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Gator Country Diamond
Join Date: Apr 2007
Posts: 47,209
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Quote:
Originally Posted by Ericgraves
I understood that, but tried to represent my statement in the eloquence and simplicity with which you did. Unfortunately, as now seen, I failed.
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QA costs money. Got it. Not that cryptic.
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I agree the some of blame should be placed upon QA, but the speed at which a patch is put out should not. This is what my post was referencing, the time at which it will take to find the bugs and release a patch.
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I actually think it's reflective of a bigger problem: the shift to a "release fast then patch" mentality that screws consumers, and I suspect more and more of us are taking a "wait and see" approach.
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02-27-2012, 05:47 PM
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#16
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All SEC
Join Date: Apr 2007
Location: Gainesville
Posts: 865
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Quote:
Originally Posted by orangeblueorangeblue
I actually think it's reflective of a bigger problem: the shift to a "release fast then patch" mentality that screws consumers, and I suspect more and more of us are taking a "wait and see" approach.
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I think they are two sides of the same coin. Business trying to get the game to market on their schedule, versus releasing a game when it is done. But I am willing to admit that it may just be personal bias reflecting.
As for the mentality, how would you consider day one patches to reflect that? It seems like it would be a direct consequence from the mentality stated, but it also seems to be a different organisational scheme which allows programmers more time to finish and still meet deadlines.
But I will agree that most companies are probably reducing QA time and money in order to get games out faster, complaining kids are better QA testers anyway and they pay to do the QA testing.
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02-27-2012, 06:48 PM
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#17
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Premium Member
Join Date: Mar 2008
Location: Mobile, Alabama
Posts: 400
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what bugs in each game did you come across?
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02-27-2012, 09:05 PM
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#18
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Gator Country Diamond
Join Date: Apr 2007
Posts: 47,209
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Quote:
Originally Posted by Ericgraves
I think they are two sides of the same coin. Business trying to get the game to market on their schedule, versus releasing a game when it is done. But I am willing to admit that it may just be personal bias reflecting.
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There's an equilibrium out there, but I tend to think either the product is ready or it is not. Do this too many times and you lose a customer.
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As for the mentality, how would you consider day one patches to reflect that?
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I think it's more acceptable than, say, not delivering a patch.
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But I will agree that most companies are probably reducing QA time and money in order to get games out faster, complaining kids are better QA testers anyway and they pay to do the QA testing.
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It seems more like a crutch these days. Get it out, prioritize bugs, get to the egregious ones ASAP, linger on the rest, hope nobody complains too much.
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02-27-2012, 11:04 PM
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#19
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Gator Highlights
Join Date: Apr 2007
Location: California
Posts: 9,484
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I understand it takes time but they should at least give some info addressing the issues.
Sent from my iPhone using GatorCountry
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02-28-2012, 01:47 AM
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#20
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Gator Country Gold
Join Date: Apr 2007
Posts: 19,628
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Quote:
Originally Posted by orangeblueorangeblue
Get it out, prioritize bugs, get to the egregious ones ASAP, linger on the rest, hope nobody complains too much.
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This.
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